Audio Factory: No More SFX samples

AUDIO FACTORY: NO MORE SFX SAMPLES

A small Israeli company is planning to revolutionize the way sound effects are created and generated in PC, console and handheld computer games.



 

A small Israeli company is planning to revolutionize the way sound effects are created and generated in PC, console and handheld computer games. For many years since the 1990’s, SFX creation in games has relied on the use of pre-sampled sound library sources and live ‘foley’ type recordings. Old 20th century technology, going back to days of the first talkie movie in 1927.

Now a new start-up, Audio Factory Ltd , is developing a real-time engine for synthesizing “real” sound effects, without the use of samples, a system based on computing the interactions of the various sound sources in the environment, based on data available from the graphics and physics engine of the game.

The technology behind Audio Factory is based on methods developed by its entrepreneurs, and includes a sophisticated representation of a game's sound generating events, used for the prioritization of those events, and their synthesis, using existing audio generating functions.

  Audio Factory Sound